﻿using UnityEngine;
using QFramework;

namespace HKTools
{
    /// <summary>
    /// IHK_TargetCamSystem的ViewController父类
    /// </summary>
    public class HKTargetCam_BaseController : MonoBehaviour, IController
    {
        public IArchitecture GetArchitecture()
        {
            return HK_ArchitectureProvider.Architecture;
        }
    }
}